A downloadable candy for Windows

On Rails Shooting on a budget.

Claim a mission, select your character, aim your crosshair and take out as many enemies as you can in a single shot!

You'll be paid more for each enemy you take out in a single shot, but be careful, since you're on a time limit, if you let yourself be hit, you'll lose time!

Can you complete your mission in time?

This demo only contains 2 levels [WIP].

Controls
Menu

  • WASD to move around the map.
  • Spacebar to select.
  • Hold Left Mouse Button to confirm selection and start your missions
  • DPad or Left Stick to move around the map.
  • South Face Button to select.
  • Hold East Button to confirm selection and start your missions.

Mission

  • SpaceBar to Jump.
  • Left click to Shoot, tap for a melee attack (Only when a cane prompt shows up).
  • Right click to Dash, hold to Brake.
  • WASD to change characters.
  • Left Bumper to Jump.
  • Right Bumper to Shoot, tap for a melee attack (Only when a cane prompt shows up).
  • Click the Stick to Dash, Hold the Stick down to Brake.
  • Face Buttons or DPad to change characters.
StatusPrototype
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authormechano
GenreShooter
Tags3D, Cute, Short, Unity

Download

Download
CandyRangers.7z 38 MB
Version 52 Sep 13, 2023

Install instructions

Extract the files with a software like 7zip and run the .exe file

Development log

Comments

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I really like the idea and style of it, but it’s incredibly confusing to remember which range is for what pattern - I think it’d be very useful to color-code the pattern enemies (at least at the beginning?) so that it isn’t just an immediate knowledge check when you get out the door. It might also be neat, as an option, to switch these colors based on the popular controller configs.

Not that it’s necessary it’s just that otherwise taking out enemies feels “wrong”.

It’s also funny because the color pattern almost matches the PlayStation button patterns, Triangle = Green = Vertical, and Cross/X is Blue but instead it does circular patterns rather than the X shape.

I’d also rebind L3 to just dash and R3 to just brake, there’s no need to make it a hold button.

And selecting a level requiring holding Square/X which was strange to me

The game has a lot of fun potential, however. And I enjoyed playing the levels, other than the mantles since you can get hit by enemies during it without any control other than making sure you killed everything beforehand. It felt like getting on those shoulda killed enemies to keep the score time low.

Thank you for playing!

Yes, a lot of people seem to have a hard time wrapping their heards around the swap mappings.

I'm working on an update that offers input rebinding so players can map the characters to their most preferred button.

Right now the mapping is based on their direction. Vertical formation in the Up button, Horizontal in the right and Cross on the left. The Circle formation is gonna be removed and changed for another formation, which is horizontal but in the Z axis (forwards to backwards), and Candy will only attack on the X axis in return. This is because the circle pattern proved to be very situational and people didn't expect that horizontal could go both ways. Mapping Z axis to down will also make more sense I think.

About the dash/brake. You're right, the current mapping is made to test if it'd work on a single joycon, I'll change that.

Hopefully I can drop this update this weekend.